felis_ultharus (
felis_ultharus) wrote2008-08-03 03:35 pm
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I'm struggling with a particularly delicate part of the massive edit, and so I'm sort f mired down at about 70% of the way through. This might take awhile -- I'll probably be hammering out the same four pages repeatedly over a period of several days. They are newer work, so I expected they'd take longer, and it's hard to get the tone and dialogue precise.
In between these works, I've mostly been playing Psychonauts. For those who haven't heard of it, it's about a kid at a boot camp for psychic soldiers who can project themselves into other people's minds. It takes place mostly in the deep subconsciouses of some pretty eccentric characters.
The game is hilarious -- instead of the usual adventure-game treasure chests, you're sorting through emotional baggage. You power up with positive mental health, fend off inner censors who try to suppress you, and battle other people's personal demons. Every once in a while, you get a look at their embarrassing dark secrets or buried memories. The dialogue is flawless.
A small taste from early on in the game (although I happen to like Tiffany lamps):
In between these works, I've mostly been playing Psychonauts. For those who haven't heard of it, it's about a kid at a boot camp for psychic soldiers who can project themselves into other people's minds. It takes place mostly in the deep subconsciouses of some pretty eccentric characters.
The game is hilarious -- instead of the usual adventure-game treasure chests, you're sorting through emotional baggage. You power up with positive mental health, fend off inner censors who try to suppress you, and battle other people's personal demons. Every once in a while, you get a look at their embarrassing dark secrets or buried memories. The dialogue is flawless.
A small taste from early on in the game (although I happen to like Tiffany lamps):
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I hate that! The Tiffany lamp is kinda kitschy though! I guess in the right setting they're nice!
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