Reflections on video games and literature
Dec. 6th, 2006 02:16 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
You know, two literary forms have all but vanished from the West: the tragedy and the epic. The tragedy lingers on in romance novels, and the epic occasionally surfaces for air in science fiction or fantasy, but on the whole they've been banished -- especially in mainstream media of any kind.
The explanation for tragedy is that we're addicted to happy endings, and don't want anything depressing. As for the epic, a professor of mine offered this explanation:
"Epics are about nations, societies, and peoples. We're too self-absorbed to care about anything on that scale."
But I don't think either is necessarily true. I can't help but wonder if the incredible popularity of Japanese pop culture -- anime, manga, and video games -- is in part because the Japanese are not afraid to work with tragedies and epics.
And the same pleasure that's always haunted these two forms is still very much there.
I got to thinking of the later Final Fantasies as visual epics -- and got to thinking that maybe that's deliberate. The grand scale of events, the beginning in media res, prophecy, the elements of tragedy mixed in. Even the summonings are like periodic invocations of muses.
And in Final Fantasy 10, at least, there's a deus and quite a few ex-machina ^_^
Seriously, though, it's not as farfetched as it sounds. Video games are very slowly drawing the attention of people who are willing to look at their literary qualities -- though most critics are still thinking of them as empty escapism, the way novels were thought of 300 years ago when people were told not to waste their time with them.
The explanation for tragedy is that we're addicted to happy endings, and don't want anything depressing. As for the epic, a professor of mine offered this explanation:
"Epics are about nations, societies, and peoples. We're too self-absorbed to care about anything on that scale."
But I don't think either is necessarily true. I can't help but wonder if the incredible popularity of Japanese pop culture -- anime, manga, and video games -- is in part because the Japanese are not afraid to work with tragedies and epics.
And the same pleasure that's always haunted these two forms is still very much there.
I got to thinking of the later Final Fantasies as visual epics -- and got to thinking that maybe that's deliberate. The grand scale of events, the beginning in media res, prophecy, the elements of tragedy mixed in. Even the summonings are like periodic invocations of muses.
And in Final Fantasy 10, at least, there's a deus and quite a few ex-machina ^_^
Seriously, though, it's not as farfetched as it sounds. Video games are very slowly drawing the attention of people who are willing to look at their literary qualities -- though most critics are still thinking of them as empty escapism, the way novels were thought of 300 years ago when people were told not to waste their time with them.